43742 {
43744 {
43745 return;
43746 }
43747 short num = 0;
43749 {
43750 num = (
short)(x % 12 / 2);
43751 num *= 36;
43752 }
43753 bool flag = true;
43754 for (
int i = x - 1;
i < x + 1;
i++)
43755 {
43756 for (
int j = y - 1;
j < y + 1;
j++)
43757 {
43758 if (Main.tile[i,
j] ==
null)
43759 {
43760 Main.tile[
i,
j] =
new Tile();
43761 }
43762 if (Main.tile[i,
j].active())
43763 {
43764 flag = false;
43765 }
43766 }
43767 if (Main.tile[i, y + 1] == null)
43768 {
43769 Main.tile[
i, y + 1] =
new Tile();
43770 }
43772 {
43773 flag = false;
43774 }
43775 if (
type == 254 && Main.tile[i, y + 1].type != 2 && Main.tile[i, y + 1].type != 477 && Main.tile[i, y + 1].type != 492 && Main.tile[i, y + 1].type != 109)
43776 {
43777 flag = false;
43778 }
43779 }
43780 if (flag)
43781 {
43783 Main.tile[x - 1, y - 1].active(active:
true);
43784 Main.tile[x - 1, y - 1].frameY = num;
43785 Main.tile[x - 1, y - 1].frameX =
num2;
43786 Main.tile[x - 1, y - 1].type =
type;
43787 Main.tile[x, y - 1].active(active:
true);
43788 Main.tile[x, y - 1].frameY = num;
43789 Main.tile[x, y - 1].frameX = (
short)(
num2 + 18);
43790 Main.tile[x, y - 1].type =
type;
43791 Main.tile[x - 1, y].active(active:
true);
43792 Main.tile[x - 1, y].frameY = (
short)(num + 18);
43793 Main.tile[x - 1, y].frameX =
num2;
43794 Main.tile[x - 1, y].type =
type;
43795 Main.tile[x, y].active(active:
true);
43796 Main.tile[x, y].frameY = (
short)(num + 18);
43797 Main.tile[x, y].frameX = (
short)(
num2 + 18);
43798 Main.tile[x, y].type =
type;
43799 }
43800 }