Terraria v1.4.4.9
Terraria source code documentation
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◆ RefreshSections()

static void Terraria.WorldGen.RefreshSections ( int startX,
int startY,
int endX,
int endY )
inlinestatic

Definition at line 70410 of file WorldGen.cs.

70411 {
70412 int sectionX = Netplay.GetSectionX(startX);
70413 int sectionY = Netplay.GetSectionY(startY);
70414 int sectionX2 = Netplay.GetSectionX(endX);
70415 int sectionY2 = Netplay.GetSectionY(endY);
70416 for (int i = sectionX; i <= sectionX2; i++)
70417 {
70418 for (int j = sectionY; j <= sectionY2; j++)
70419 {
70420 if (Main.sectionManager.SectionNeedsRefresh(i, j))
70421 {
70422 RefreshSection(i, j);
70423 }
70424 }
70425 }
70426 }
static void RefreshSection(int sectionX, int sectionY)

References Terraria.Netplay.GetSectionX(), Terraria.Netplay.GetSectionY(), and Terraria.Main.sectionManager.

Referenced by Terraria.GameContent.Drawing.TileDrawing.GetScreenDrawArea().