Definition at line 43460 of file WorldGen.cs.
43461 {
43463 {
43464 return;
43465 }
43466 bool flag = true;
43467 for (
int i = x - 1;
i < x + 2;
i++)
43468 {
43469 for (
int j = y - 3;
j < y + 1;
j++)
43470 {
43471 if (Main.tile[i,
j] ==
null)
43472 {
43473 Main.tile[
i,
j] =
new Tile();
43474 }
43475 if (Main.tile[i,
j].active())
43476 {
43477 flag = false;
43478 }
43479 }
43480 if (Main.tile[i, y + 1] == null)
43481 {
43482 Main.tile[
i, y + 1] =
new Tile();
43483 }
43485 {
43486 flag = false;
43487 }
43488 }
43489 if (flag)
43490 {
43491 int num = style * 54;
43492 for (
int k = -3;
k <= 0;
k++)
43493 {
43494 short frameY = (
short)((3 +
k) * 18);
43495 Main.tile[x - 1, y +
k].active(active:
true);
43496 Main.tile[x - 1, y +
k].frameY = frameY;
43497 Main.tile[x - 1, y +
k].frameX = (
short)num;
43498 Main.tile[x - 1, y +
k].type =
type;
43499 Main.tile[x, y +
k].active(active:
true);
43500 Main.tile[x, y +
k].frameY = frameY;
43501 Main.tile[x, y +
k].frameX = (
short)(num + 18);
43502 Main.tile[x, y +
k].type =
type;
43503 Main.tile[x + 1, y +
k].active(active:
true);
43504 Main.tile[x + 1, y +
k].frameY = frameY;
43505 Main.tile[x + 1, y +
k].frameX = (
short)(num + 36);
43506 Main.tile[x + 1, y +
k].type =
type;
43507 }
43508 }
43509 }
static bool SolidTile2(Tile testTile)
References Terraria.Main.maxTilesX, Terraria.Main.maxTilesY, Terraria.DataStructures.Tile, Terraria.Main.tile, and System.type.