Terraria v1.4.4.9
Terraria source code documentation
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◆ RandHellPicture()

static PaintingEntry Terraria.WorldGen.RandHellPicture ( )
inlinestatic

Definition at line 28573 of file WorldGen.cs.

28574 {
28575 int num = genRand.Next(4);
28576 int num2 = 0;
28577 if (num == 1)
28578 {
28579 num = genRand.Next(4);
28580 }
28581 switch (num)
28582 {
28583 case 0:
28584 num = 240;
28585 num2 = genRand.Next(5);
28586 switch (num2)
28587 {
28588 case 0:
28589 num2 = 27;
28590 break;
28591 case 1:
28592 num2 = 29;
28593 break;
28594 case 2:
28595 num2 = 30;
28596 break;
28597 case 3:
28598 num2 = 31;
28599 break;
28600 case 4:
28601 num2 = 32;
28602 break;
28603 }
28604 break;
28605 case 1:
28606 num = 242;
28607 num2 = 14;
28608 break;
28609 case 2:
28610 num = 245;
28611 num2 = genRand.Next(3);
28612 switch (num2)
28613 {
28614 case 0:
28615 num2 = 1;
28616 break;
28617 case 1:
28618 num2 = 2;
28619 break;
28620 case 2:
28621 num2 = 4;
28622 break;
28623 }
28624 break;
28625 default:
28626 num = 246;
28627 num2 = genRand.Next(3);
28628 switch (num2)
28629 {
28630 case 0:
28631 num2 = 0;
28632 break;
28633 case 1:
28634 num2 = 16;
28635 break;
28636 case 2:
28637 num2 = 17;
28638 break;
28639 }
28640 break;
28641 }
28642 PaintingEntry result = default(PaintingEntry);
28643 result.tileType = num;
28644 result.style = num2;
28645 return result;
28646 }
static UnifiedRandom genRand
Definition WorldGen.cs:1215