Terraria v1.4.4.9
Terraria source code documentation
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◆ FixSunflower()

static void Terraria.WorldGen.FixSunflower ( int i,
int j )
inlinestatic

Definition at line 45387 of file WorldGen.cs.

45388 {
45389 if (Main.tile[i, j].type != 27)
45390 {
45391 return;
45392 }
45393 int num = 0;
45394 int num2 = j;
45395 num += Main.tile[i, j].frameX / 18;
45396 num2 += Main.tile[i, j].frameY / 18 * -1;
45397 while (num > 1)
45398 {
45399 num -= 2;
45400 }
45401 num *= -1;
45402 num += i;
45403 int num3 = genRand.Next(3) * 36;
45404 int num4 = 0;
45405 for (int k = num; k < num + 2; k++)
45406 {
45407 for (int l = num2; l < num2 + 4; l++)
45408 {
45409 Main.tile[k, l].frameX = (short)(num4 + num3);
45410 }
45411 num4 += 18;
45412 }
45413 }
static UnifiedRandom genRand
Definition WorldGen.cs:1215

References Terraria.Main.tile.