Definition at line 28676 of file WorldGen.cs.
28677 {
28680 if (num >= 3 &&
genRand.Next(2) != 0)
28681 {
28683 }
28684 if (num <= 1)
28685 {
28686 num = 240;
28690 {
28691 case 0:
28693 break;
28694 case 1:
28696 break;
28697 case 2:
28699 break;
28700 case 3:
28702 break;
28703 case 4:
28705 break;
28706 case 5:
28708 break;
28709 case 6:
28711 break;
28712 case 7:
28714 break;
28715 case 8:
28717 break;
28718 case 9:
28720 break;
28721 case 10:
28723 break;
28724 case 11:
28726 break;
28727 case 12:
28729 break;
28730 case 13:
28732 break;
28733 case 14:
28735 break;
28736 }
28737 }
28738 else if (num == 2)
28739 {
28741 num = 245;
28744 {
28746 }
28748 {
28749 case 0:
28751 break;
28752 case 1:
28754 break;
28755 case 2:
28757 break;
28758 case 3:
28760 break;
28761 case 4:
28763 break;
28764 case 5:
28765 {
28768 {
28770 }
28772 {
28774 }
28776 {
28778 }
28780 {
28782 }
28783 break;
28784 }
28785 case 6:
28787 break;
28788 case 7:
28790 break;
28791 case 8:
28793 break;
28794 }
28795 }
28796 else
28797 {
28798 num = 246;
28802 {
28803 case 0:
28805 break;
28806 case 1:
28808 break;
28809 case 2:
28811 break;
28812 case 3:
28814 break;
28815 case 4:
28817 break;
28818 case 5:
28820 break;
28821 case 6:
28823 break;
28824 case 7:
28826 break;
28827 }
28828 }
28830 result.tileType = num;
28831 result.style =
num2;
28832 return result;
28833 }
static UnifiedRandom genRand
Referenced by Terraria.GameContent.Biomes.CaveHouse.HouseBuilder.FillRooms().