Terraria v1.4.4.9
Terraria source code documentation
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◆ CheckTileFrames()

static bool Terraria.WorldGen.CheckTileFrames ( int type,
int sx,
int sy,
int w,
int h,
int styleX,
int frameXinc,
int styleY,
int frameYinc )
inlinestatic

Definition at line 43334 of file WorldGen.cs.

43335 {
43336 for (int i = 0; i < w; i++)
43337 {
43338 for (int j = 0; j < h; j++)
43339 {
43340 Tile tileSafely = Framing.GetTileSafely(sx + i, sy + j);
43341 if (!tileSafely.active() || tileSafely.type != type || tileSafely.frameX != styleX * w * frameXinc + i * frameXinc || tileSafely.frameY != styleY * h * frameYinc + j * frameYinc)
43342 {
43343 return false;
43344 }
43345 }
43346 }
43347 return true;
43348 }

References Terraria.Framing.GetTileSafely(), and System.type.