76262 {
76264 Tile tile = Main.tile[
i,
j];
76265 int num = tile.frameX / 22;
76266 bool flag = false;
76267 if (num switch
76268 {
76274 })
76275 {
76277 {
76278 tile.frameX = 0;
76279 }
76281 {
76282 tile.frameX = 22;
76283 }
76285 {
76286 tile.frameX = 44;
76287 }
76289 {
76290 tile.frameX = 66;
76291 }
76292 else
76293 {
76295 }
76296 }
76297 }
static void KillTile(int i, int j, bool fail=false, bool effectOnly=false, bool noItem=false)
static void CheckProjectilePressurePad_GetPossiblePlacementDirections(int i, int j, out bool canUp, out bool canLeft, out bool canRight, out bool canDown)