Definition at line 18616 of file WorldGen.cs.
18617 {
18619 {
18621 {
18622 depth += (double)
genRand.Next(10, 20) * 0.2;
18623 }
18624 else if (
count < 6)
18625 {
18626 depth += (double)
genRand.Next(10, 20) * 0.15;
18627 }
18628 else if (
count < 9)
18629 {
18630 depth += (double)
genRand.Next(10, 20) * 0.1;
18631 }
18632 else if (
count < 15)
18633 {
18634 depth += (double)
genRand.Next(10, 20) * 0.07;
18635 }
18636 else if (
count < 50)
18637 {
18638 depth += (double)
genRand.Next(10, 20) * 0.05;
18639 }
18640 else if (
count < 75)
18641 {
18642 depth += (double)
genRand.Next(10, 20) * 0.04;
18643 }
18644 else if (
count < 100)
18645 {
18646 depth += (double)
genRand.Next(10, 20) * 0.03;
18647 }
18648 else if (
count < 125)
18649 {
18650 depth += (double)
genRand.Next(10, 20) * 0.02;
18651 }
18652 else if (
count < 150)
18653 {
18654 depth += (double)
genRand.Next(10, 20) * 0.01;
18655 }
18656 else if (
count < 175)
18657 {
18658 depth += (double)
genRand.Next(10, 20) * 0.005;
18659 }
18660 else if (
count < 200)
18661 {
18662 depth += (double)
genRand.Next(10, 20) * 0.001;
18663 }
18664 else if (
count < 230)
18665 {
18666 depth += (double)
genRand.Next(10, 20) * 0.01;
18667 }
18668 else if (
count < 235)
18669 {
18670 depth += (double)
genRand.Next(10, 20) * 0.05;
18671 }
18672 else if (
count < 240)
18673 {
18674 depth += (double)
genRand.Next(10, 20) * 0.1;
18675 }
18676 else if (
count < 245)
18677 {
18678 depth += (double)
genRand.Next(10, 20) * 0.05;
18679 }
18680 else if (
count < 255)
18681 {
18682 depth += (double)
genRand.Next(10, 20) * 0.01;
18683 }
18684 }
18685 else if (
count < 3)
18686 {
18687 depth += (double)
genRand.Next(10, 20) * 0.001;
18688 }
18689 else if (
count < 6)
18690 {
18691 depth += (double)
genRand.Next(10, 20) * 0.002;
18692 }
18693 else if (
count < 9)
18694 {
18695 depth += (double)
genRand.Next(10, 20) * 0.004;
18696 }
18697 else if (
count < 15)
18698 {
18699 depth += (double)
genRand.Next(10, 20) * 0.007;
18700 }
18701 else if (
count < 50)
18702 {
18703 depth += (double)
genRand.Next(10, 20) * 0.01;
18704 }
18705 else if (
count < 75)
18706 {
18707 depth += (double)
genRand.Next(10, 20) * 0.014;
18708 }
18709 else if (
count < 100)
18710 {
18711 depth += (double)
genRand.Next(10, 20) * 0.019;
18712 }
18713 else if (
count < 125)
18714 {
18715 depth += (double)
genRand.Next(10, 20) * 0.027;
18716 }
18717 else if (
count < 150)
18718 {
18719 depth += (double)
genRand.Next(10, 20) * 0.038;
18720 }
18721 else if (
count < 175)
18722 {
18723 depth += (double)
genRand.Next(10, 20) * 0.052;
18724 }
18725 else if (
count < 200)
18726 {
18727 depth += (double)
genRand.Next(10, 20) * 0.08;
18728 }
18729 else if (
count < 230)
18730 {
18731 depth += (double)
genRand.Next(10, 20) * 0.12;
18732 }
18733 else if (
count < 235)
18734 {
18735 depth += (double)
genRand.Next(10, 20) * 0.16;
18736 }
18737 else if (
count < 240)
18738 {
18739 depth += (double)
genRand.Next(10, 20) * 0.27;
18740 }
18741 else if (
count < 245)
18742 {
18743 depth += (double)
genRand.Next(10, 20) * 0.43;
18744 }
18745 else if (
count < 255)
18746 {
18747 depth += (double)
genRand.Next(10, 20) * 0.6;
18748 }
18749 return depth;
18750 }
static UnifiedRandom genRand
References System.count.
Referenced by Terraria.WorldGen.GenerateWorld().