Definition at line 42476 of file WorldGen.cs.
42477 {
42481 for (
num3 = Main.tile[i,
j].frameX / 18;
num3 >= 2;
num3 -= 2)
42482 {
42483 }
42484 int num4 = Main.tile[
i,
j].frameY / 18;
42486 {
42488 }
42491 for (
int k = num;
k < num + 2;
k++)
42492 {
42494 {
42495 if (Main.tile[
k,
l] ==
null)
42496 {
42497 Main.tile[
k,
l] =
new Tile();
42498 }
42499 if (Main.tile[
k,
l].active() && Main.tile[
k,
l].type == 207)
42500 {
42501 if (Main.tile[
k,
l].frameY < 72)
42502 {
42503 Main.tile[
k,
l].frameY += 72;
42504 }
42505 else
42506 {
42507 Main.tile[
k,
l].frameY -= 72;
42508 }
42509 }
42510 }
42511 }
42513 {
42522 }
42523 NetMessage.SendTileSquare(-1, num,
num2, 2, 4);
42524 }
References Terraria.Wiring.running, Terraria.NetMessage.SendTileSquare(), Terraria.Wiring.SkipWire(), Terraria.DataStructures.Tile, and Terraria.Main.tile.
Referenced by Terraria.Wiring.HitWireSingle(), and Terraria.Player.TileInteractionsUse().