35435 {
35437 {
35438 return;
35439 }
35440 bool flag = false;
35441 Tile tile = Main.tile[x, y];
35442 if (tile == null)
35443 {
35444 return;
35445 }
35446 int type = tile.type;
35447 int num = 0;
35449 int num3 = tile.frameX / 18;
35451 {
35453 num++;
35454 }
35456 int num5 = tile.frameY / 18;
35458 {
35461 }
35466 {
35468 {
35471 {
35472 flag = true;
35473 break;
35474 }
35475 }
35476 }
35477 if (!flag)
35478 {
35479 return;
35480 }
35483 {
35485 {
35486 if (Main.tile[
k,
l] !=
null && Main.tile[
k,
l].type ==
type && Main.tile[
k,
l].active())
35487 {
35489 }
35490 }
35491 }
35493 {
35494 case 240:
35496 switch (num)
35497 {
35498 case 37:
35500 break;
35501 case 36:
35503 break;
35504 case 38:
35506 break;
35507 case 39:
35509 break;
35510 case 40:
35512 break;
35513 case 33:
35515 break;
35516 case 34:
35518 break;
35519 case 35:
35521 break;
35522 case 18:
35524 break;
35525 case 19:
35527 break;
35528 case 20:
35530 break;
35531 case 21:
35533 break;
35534 case 54:
35536 break;
35537 case 55:
35539 break;
35540 case 56:
35542 break;
35543 case 57:
35545 break;
35546 case 58:
35548 break;
35549 case 59:
35551 break;
35552 case 60:
35554 break;
35555 case 61:
35557 break;
35558 case 62:
35560 break;
35561 case 69:
35563 break;
35564 case 70:
35566 break;
35567 case 71:
35569 break;
35570 case 72:
35572 break;
35573 case 73:
35575 break;
35576 case 74:
35578 break;
35579 case 75:
35581 break;
35582 case 92:
35584 break;
35585 case 76:
35586 case 77:
35587 case 78:
35588 case 79:
35589 case 80:
35590 case 81:
35591 case 82:
35592 case 83:
35593 case 84:
35594 case 85:
35595 case 86:
35596 case 87:
35597 case 88:
35598 case 89:
35599 case 90:
35600 case 91:
35602 break;
35603 default:
35604 if (num >= 63 && num <= 68)
35605 {
35607 }
35608 else if (num >= 41 && num <= 45)
35609 {
35611 }
35612 else if (num >= 46 && num <= 53)
35613 {
35615 }
35616 else if (num >= 22 && num <= 25)
35617 {
35619 }
35620 else if (num >= 26 && num <= 29)
35621 {
35623 }
35624 else if (num >= 30 && num <= 32)
35625 {
35627 }
35628 else
35629 {
35631 }
35632 break;
35633 }
35634 break;
35635 case 440:
35636 {
35639 switch (num)
35640 {
35641 case 0:
35644 break;
35645 case 1:
35648 break;
35649 case 2:
35652 break;
35653 case 3:
35656 break;
35657 case 4:
35660 break;
35661 case 5:
35664 break;
35665 case 6:
35668 break;
35669 }
35671 {
35673 }
35675 {
35677 }
35678 break;
35679 }
35680 }
35682 }
static bool destroyObject
static void KillTile(int i, int j, bool fail=false, bool effectOnly=false, bool noItem=false)
static IEntitySource GetItemSource_FromTileBreak(int x, int y)