Terraria v1.4.4.9
Terraria source code documentation
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◆ SetupStatueList()

static void Terraria.WorldGen.SetupStatueList ( )
inlinestatic

Definition at line 1246 of file WorldGen.cs.

1247 {
1249 for (int i = 0; i < 44; i++)
1250 {
1251 list.Add(new Point16(105, i));
1252 }
1253 list[34] = new Point16(349, 0);
1254 list[43] = new Point16(105, 50);
1255 list.Add(new Point16(105, 63));
1256 list.Add(new Point16(105, 64));
1257 list.Add(new Point16(105, 65));
1258 list.Add(new Point16(105, 66));
1259 list.Add(new Point16(105, 68));
1260 list.Add(new Point16(105, 69));
1261 list.Add(new Point16(105, 70));
1262 list.Add(new Point16(105, 71));
1263 list.Add(new Point16(105, 72));
1264 list.Add(new Point16(105, 73));
1265 list.Add(new Point16(105, 75));
1266 list.Add(new Point16(105, 51));
1267 list.Add(new Point16(105, 52));
1268 list.Add(new Point16(105, 53));
1269 list.Add(new Point16(105, 54));
1270 list.Add(new Point16(105, 55));
1271 list.Add(new Point16(105, 56));
1272 list.Add(new Point16(105, 57));
1273 list.Add(new Point16(105, 58));
1274 list.Add(new Point16(105, 59));
1275 list.Add(new Point16(105, 60));
1276 list.Add(new Point16(105, 61));
1277 list.Add(new Point16(105, 62));
1278 list.Add(new Point16(105, 77));
1279 list.Add(new Point16(105, 78));
1280 list.Add(new Point16(105, 67));
1281 list.Add(new Point16(105, 74));
1282 list.Add(new Point16(105, 37));
1283 list.Add(new Point16(105, 2));
1284 GenVars.statueList = list.ToArray();
1285 }

References System.list.

Referenced by Terraria.GameContent.Biomes.CaveHouse.HouseBuilder.FillRooms(), and Terraria.WorldGen.GenerateWorld().