42850 {
42853 {
42854 return;
42855 }
42856 bool flag = true;
42857 for (
int i = num - 1;
i < num + 1;
i++)
42858 {
42859 for (
int j = y - 1;
j < y + 1;
j++)
42860 {
42861 if (Main.tile[i,
j] ==
null)
42862 {
42863 Main.tile[
i,
j] =
new Tile();
42864 }
42865 if (Main.tile[i,
j].active())
42866 {
42867 flag = false;
42868 }
42869 }
42870 if (Main.tile[i, y + 1] == null)
42871 {
42872 Main.tile[
i, y + 1] =
new Tile();
42873 }
42874 if (!Main.tile[i, y + 1].active() || Main.tile[i, y + 1].halfBrick() || (!Main.tileSolid[Main.tile[i, y + 1].type] && !Main.tileTable[Main.tile[i, y + 1].type]))
42875 {
42876 flag = false;
42877 }
42878 }
42879 if (flag)
42880 {
42881 Main.tile[num - 1, y - 1].active(active:
true);
42882 Main.tile[num - 1, y - 1].frameY = (
short)(style * 36);
42883 Main.tile[num - 1, y - 1].frameX = 0;
42884 Main.tile[num - 1, y - 1].type =
type;
42885 Main.tile[num, y - 1].active(active:
true);
42886 Main.tile[num, y - 1].frameY = (
short)(style * 36);
42887 Main.tile[num, y - 1].frameX = 18;
42888 Main.tile[num, y - 1].type =
type;
42889 Main.tile[num - 1, y].active(active:
true);
42890 Main.tile[num - 1, y].frameY = (
short)(style * 36 + 18);
42891 Main.tile[num - 1, y].frameX = 0;
42892 Main.tile[num - 1, y].type =
type;
42893 Main.tile[num, y].active(active:
true);
42894 Main.tile[num, y].frameY = (
short)(style * 36 + 18);
42895 Main.tile[num, y].frameX = 18;
42896 Main.tile[num, y].type =
type;
42897 }
42898 }