45515 {
45517 int num = tileSafely.frameX / 18;
45518 int style = -1;
45520 {
45521 if (style != num)
45522 {
45523 tileSafely.frameX = (
short)(style * 18);
45524 }
45525 }
45526 else
45527 {
45529 }
45530 }
static void KillTile(int i, int j, bool fail=false, bool effectOnly=false, bool noItem=false)
static bool AttemptReorientingStinkbugBlocker(int x, int y, int wall, ref int style)