Terraria v1.4.4.9
Terraria source code documentation
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◆ NoNearbyAbigailsFlower()

static bool Terraria.WorldGen.NoNearbyAbigailsFlower ( int i,
int j )
inlinestaticprivate

Definition at line 63174 of file WorldGen.cs.

63175 {
63176 int num = Utils.Clamp(i - 120, 10, Main.maxTilesX - 1 - 10);
63177 int num2 = Utils.Clamp(i + 120, 10, Main.maxTilesX - 1 - 10);
63178 int num3 = Utils.Clamp(j - 120, 10, Main.maxTilesY - 1 - 10);
63179 int num4 = Utils.Clamp(j + 120, 10, Main.maxTilesY - 1 - 10);
63180 for (int k = num; k <= num2; k++)
63181 {
63182 for (int l = num3; l <= num4; l++)
63183 {
63184 Tile tile = Main.tile[k, l];
63185 if (tile.active() && tile.type == 624)
63186 {
63187 return false;
63188 }
63189 }
63190 }
63191 return true;
63192 }

References Terraria.Tile.active(), Terraria.Main.maxTilesX, Terraria.Main.maxTilesY, Terraria.Main.tile, and Terraria.Tile.type.