53553 {
53554 _ = Main.tile[
i,
j];
53560 for (
int k = 0;
k < 100;
k++)
53561 {
53564 if (tile == null)
53565 {
53566 return false;
53567 }
53568 switch (tile.type)
53569 {
53570 case 2:
53571 case 477:
53572 {
53574 num4 = ((num <= Main.treeX[0]) ?
TreeTops.GetTreeStyle(0) : ((num <= Main.treeX[1]) ?
TreeTops.GetTreeStyle(1) : ((num > Main.treeX[2]) ?
TreeTops.GetTreeStyle(3) :
TreeTops.GetTreeStyle(2))));
53576 {
53577 case 0:
53578 treeStyle = 0;
53579 break;
53580 case 5:
53581 treeStyle = 10;
53582 break;
53583 default:
53584 treeStyle = 5 +
num4;
53585 break;
53586 }
53587 return true;
53588 }
53589 case 23:
53590 case 661:
53591 treeStyle = 1;
53592 return true;
53593 case 70:
53594 treeStyle = 14;
53595 return true;
53596 case 199:
53597 case 662:
53598 treeStyle = 5;
53599 return true;
53600 case 60:
53603 treeStyle = 2;
53606 {
53607 treeStyle = 11;
53609 }
53610 if ((
double)
floorY > Main.worldSurface)
53611 {
53612 treeStyle = 13;
53614 }
53615 return true;
53616 case 147:
53617 treeStyle = 4;
53620 {
53621 treeStyle = 12;
53622 if (i % 10 == 0)
53623 {
53624 treeStyle = 18;
53625 }
53626 }
53628 {
53630 {
53631 if (i < Main.maxTilesX / 2)
53632 {
53633 treeStyle = 16;
53634 }
53635 else
53636 {
53637 treeStyle = 17;
53638 }
53639 }
53640 else if (i > Main.maxTilesX / 2)
53641 {
53642 treeStyle = 16;
53643 }
53644 else
53645 {
53646 treeStyle = 17;
53647 }
53648 }
53649 return true;
53650 case 109:
53651 case 492:
53652 {
53656 {
53658 }
53660 {
53661 treeStyle = 20;
53662 if (i % 6 == 1)
53663 {
53665 }
53666 else if (i % 6 == 2)
53667 {
53669 }
53670 else if (i % 6 == 3)
53671 {
53673 }
53674 else if (i % 6 == 4)
53675 {
53677 }
53678 else if (i % 6 == 5)
53679 {
53681 }
53682 }
53683 else if (i % 3 == 1)
53684 {
53686 }
53687 else if (i % 3 == 2)
53688 {
53690 }
53691 return true;
53692 }
53693 }
53694 }
53695 return false;
53696 }
static TreeTopsInfo TreeTops
static int GetHollowTreeFoliageStyle()