Definition at line 42334 of file WorldGen.cs.
42335 {
42339 for (
num3 = Main.tile[i,
j].frameY / 18;
num3 >= 2;
num3 -= 2)
42340 {
42341 }
42342 int num4 = Main.tile[
i,
j].frameX / 18;
42344 {
42346 }
42349 for (
int k = num;
k < num + 2;
k++)
42350 {
42352 {
42353 if (Main.tile[
k,
l] ==
null)
42354 {
42355 Main.tile[
k,
l] =
new Tile();
42356 }
42357 if (Main.tile[
k,
l].active() && (Main.tile[
k,
l].type == 139 || Main.tile[
k,
l].type == 35))
42358 {
42359 if (Main.tile[
k,
l].frameX < 36)
42360 {
42361 Main.tile[
k,
l].frameX += 36;
42362 }
42363 else
42364 {
42365 Main.tile[
k,
l].frameX -= 36;
42366 }
42367 }
42368 }
42369 }
42371 {
42376 }
42377 NetMessage.SendTileSquare(-1, num,
num2, 2, 2);
42378 }
References Terraria.Wiring.running, Terraria.NetMessage.SendTileSquare(), Terraria.Wiring.SkipWire(), Terraria.DataStructures.Tile, and Terraria.Main.tile.
Referenced by Terraria.Wiring.HitWireSingle(), and Terraria.Player.TileInteractionsUse().