Definition at line 37851 of file WorldGen.cs.
37852 {
37853 short frameY = (
short)(
Y * 18);
37854 short frameX = (
short)(
X * 18);
37855 if (Main.tile[i,
j] ==
null)
37856 {
37857 Main.tile[
i,
j] =
new Tile();
37858 }
37859 if (Main.tile[i + 1,
j] ==
null)
37860 {
37861 Main.tile[
i + 1,
j] =
new Tile();
37862 }
37863 if (Main.tile[i,
j + 1] ==
null)
37864 {
37865 Main.tile[
i,
j + 1] =
new Tile();
37866 }
37867 if (Main.tile[i + 1,
j + 1] ==
null)
37868 {
37869 Main.tile[
i + 1,
j + 1] =
new Tile();
37870 }
37871 if (Main.tile[i,
j].lava())
37872 {
37873 return false;
37874 }
37876 {
37877 frameX = (
short)(
X * 36);
37878 bool flag = false;
37880 {
37881 flag = true;
37882 }
37883 if (flag)
37884 {
37885 Main.tile[
i,
j].active(active:
true);
37886 Main.tile[
i,
j].frameY = frameY;
37887 Main.tile[
i,
j].frameX = frameX;
37888 Main.tile[
i,
j].type =
type;
37889 Main.tile[
i + 1,
j].active(active:
true);
37890 Main.tile[
i + 1,
j].frameY = frameY;
37891 Main.tile[
i + 1,
j].frameX = (
short)(frameX + 18);
37892 Main.tile[
i + 1,
j].type =
type;
37893 return true;
37894 }
37895 }
37896 else if (
SolidTile2(i,
j + 1) && !Main.tile[
i,
j].active())
37897 {
37898 Main.tile[
i,
j].active(active:
true);
37899 Main.tile[
i,
j].frameY = frameY;
37900 Main.tile[
i,
j].frameX = frameX;
37901 Main.tile[
i,
j].type =
type;
37902 return true;
37903 }
37904 return false;
37905 }
static bool SolidTile2(Tile testTile)
References Terraria.DataStructures.Tile, Terraria.Main.tile, System.type, System.X, and System.Y.
Referenced by Terraria.GameContent.Biomes.CaveHouse.HouseBuilder.FillRooms(), Terraria.WorldGen.Spread.Spider(), and Terraria.WorldGen.StonePatch().