23762    {
23764        {
23765            return;
23766        }
23767        for (
int i = x - 1; 
i < x + 1; 
i++)
 
23768        {
23769            for (
int j = y - 1; 
j < y + 1; 
j++)
 
23770            {
23771                if (Main.tile[i, 
j].active() && Main.tile[i, 
j].type == 31)
 
23772                {
23773                    return;
23774                }
23775            }
23776        }
23777        short num = 0;
23779        {
23780            num += 36;
23781        }
23782        Main.tile[x - 1, y - 1].active(active: 
true);
 
23783        Main.tile[x - 1, y - 1].type = 31;
23784        Main.tile[x - 1, y - 1].frameX = num;
23785        Main.tile[x - 1, y - 1].frameY = 0;
23786        Main.tile[x, y - 1].active(active: 
true);
 
23787        Main.tile[x, y - 1].type = 31;
23788        Main.tile[x, y - 1].frameX = (
short)(18 + num);
 
23789        Main.tile[x, y - 1].frameY = 0;
23790        Main.tile[x - 1, y].active(active: 
true);
 
23791        Main.tile[x - 1, y].type = 31;
23792        Main.tile[x - 1, y].frameX = num;
23793        Main.tile[x - 1, y].frameY = 18;
23794        Main.tile[x, y].active(active: 
true);
 
23795        Main.tile[x, y].type = 31;
23796        Main.tile[x, y].frameX = (
short)(18 + num);
 
23797        Main.tile[x, y].frameY = 18;
23798    }