Terraria v1.4.4.9
Terraria source code documentation
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◆ ActiveAndWalkableTile()

static bool Terraria.WorldGen.ActiveAndWalkableTile ( int i,
int j )
inlinestatic

Definition at line 60742 of file WorldGen.cs.

60743 {
60744 try
60745 {
60746 Tile tile = Main.tile[i, j];
60747 if (tile == null)
60748 {
60749 return true;
60750 }
60751 if (tile.active() && Main.tileSolid[tile.type] && !tile.inActive())
60752 {
60753 return true;
60754 }
60755 }
60756 catch
60757 {
60758 }
60759 return false;
60760 }

References Terraria.Tile.active(), Terraria.Tile.inActive(), Terraria.Main.tile, Terraria.Main.tileSolid, and Terraria.Tile.type.

Referenced by Terraria.NPC.AI_123_Deerclops_FindSpotToSpawnSpike(), Terraria.NPC.AI_123_Deerclops_TryMakingSpike(), Terraria.NPC.AI_123_Deerclops_TryMakingSpike_FindBestY(), and Terraria.GameContent.Drawing.TileDrawing.DrawTiles_EmitParticles().