Terraria v1.4.4.9
Terraria source code documentation
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◆ WriteNumberIndented() [9/10]

void System.Text.Json.Utf8JsonWriter.WriteNumberIndented ( ReadOnlySpan< char > escapedPropertyName,
long value )
inlineprivate

Definition at line 2813 of file Utf8JsonWriter.cs.

2814 {
2816 int num = indentation + escapedPropertyName.Length * 3 + 20 + 5 + s_newLineLength;
2817 if (_memory.Length - BytesPending < num)
2818 {
2819 Grow(num);
2820 }
2821 Span<byte> span = _memory.Span;
2822 if (_currentDepth < 0)
2823 {
2824 span[BytesPending++] = 44;
2825 }
2826 if (_tokenType != 0)
2827 {
2829 }
2830 JsonWriterHelper.WriteIndentation(span.Slice(BytesPending), indentation);
2832 span[BytesPending++] = 34;
2834 span[BytesPending++] = 34;
2835 span[BytesPending++] = 58;
2836 span[BytesPending++] = 32;
2837 int bytesWritten;
2840 }
static bool TryFormat(bool value, Span< byte > destination, out int bytesWritten, StandardFormat format=default(StandardFormat))
static readonly int s_newLineLength
void Grow(int requiredSize)
void WriteNewLine(Span< byte > output)
void TranscodeAndWrite(ReadOnlySpan< char > escapedPropertyName, Span< byte > output)
unsafe Span< T > Span
Definition Memory.cs:28

References System.Text.Json.Utf8JsonWriter._currentDepth, System.Text.Json.Utf8JsonWriter._memory, System.Text.Json.Utf8JsonWriter._tokenType, System.Text.Json.Utf8JsonWriter.BytesPending, System.Text.Json.Dictionary, System.Text.Json.Utf8JsonWriter.Grow(), System.Text.Json.Utf8JsonWriter.Indentation, System.Memory< T >.Length, System.Text.Json.Utf8JsonWriter.s_newLineLength, System.Memory< T >.Span, System.Text.Json.Utf8JsonWriter.TranscodeAndWrite(), System.Buffers.Text.Utf8Formatter.TryFormat(), System.value, System.Text.Json.JsonWriterHelper.WriteIndentation(), and System.Text.Json.Utf8JsonWriter.WriteNewLine().