Terraria v1.4.4.9
Terraria source code documentation
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◆ ProcessPingAck()

void System.Net.Http.Http2Connection.ProcessPingAck ( long payload)
inlineprivate

Definition at line 3189 of file Http2Connection.cs.

3190 {
3191 if (payload < 0)
3192 {
3194 return;
3195 }
3196 if (_keepAliveState != KeepAliveState.PingSent)
3197 {
3199 }
3201 {
3203 }
3205 }
volatile KeepAliveState _keepAliveState
static long Read(ref long location)
void OnPingAckReceived(long payload, Http2Connection connection)

References System.Net.Http.Http2Connection._keepAlivePingPayload, System.Net.Http.Http2Connection._keepAliveState, System.Net.Http.Http2Connection._rttEstimator, System.Net.Http.Http2Connection.RttEstimator.OnPingAckReceived(), System.Threading.Interlocked.Read(), and System.Net.Http.Http2Connection.ThrowProtocolError().

Referenced by System.Net.Http.Http2Connection.ProcessPingFrame().