Terraria v1.4.4.9
Terraria source code documentation
|
|
inlinepackagevirtual |
Reimplemented from Microsoft.Xna.Framework.Graphics.Effect.
Definition at line 246 of file DualTextureEffect.cs.
References Microsoft.Xna.Framework.Graphics.DualTextureEffect.alpha, Microsoft.Xna.Framework.Graphics.DualTextureEffect.diffuseColor, Microsoft.Xna.Framework.Graphics.DualTextureEffect.diffuseColorParam, Microsoft.Xna.Framework.Graphics.DualTextureEffect.dirtyFlags, Microsoft.Xna.Framework.Graphics.DualTextureEffect.fogEnabled, Microsoft.Xna.Framework.Graphics.DualTextureEffect.fogEnd, Microsoft.Xna.Framework.Graphics.DualTextureEffect.fogStart, Microsoft.Xna.Framework.Graphics.DualTextureEffect.fogVectorParam, Microsoft.Xna.Framework.Graphics.DualTextureEffect.projection, Microsoft.Xna.Framework.Graphics.EffectParameter.SetValue(), Microsoft.Xna.Framework.Graphics.EffectHelpers.SetWorldViewProjAndFog(), Microsoft.Xna.Framework.Graphics.DualTextureEffect.shaderIndexParam, Microsoft.Xna.Framework.Graphics.Vector4, Microsoft.Xna.Framework.Graphics.DualTextureEffect.vertexColorEnabled, Microsoft.Xna.Framework.Graphics.DualTextureEffect.view, Microsoft.Xna.Framework.Graphics.DualTextureEffect.world, Microsoft.Xna.Framework.Graphics.DualTextureEffect.worldView, and Microsoft.Xna.Framework.Graphics.DualTextureEffect.worldViewProjParam.