Terraria v1.4.4.9
Terraria source code documentation
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◆ LoadFromNativeImagePath()

Assembly System.Runtime.Loader.AssemblyLoadContext.LoadFromNativeImagePath ( string nativeImagePath,
string? assemblyPath )
inlineinherited

Definition at line 455 of file AssemblyLoadContext.cs.

456 {
457 if (nativeImagePath == null)
458 {
459 throw new ArgumentNullException("nativeImagePath");
460 }
462 {
463 throw new ArgumentException(SR.Format(SR.Argument_AbsolutePathRequired, nativeImagePath), "nativeImagePath");
464 }
466 {
467 throw new ArgumentException(SR.Format(SR.Argument_AbsolutePathRequired, assemblyPath), "assemblyPath");
468 }
470 {
473 }
474 }
static bool IsPartiallyQualified(ReadOnlySpan< char > path)
Assembly InternalLoadFromPath(string assemblyPath, string nativeImagePath)

References System.Runtime.Loader.AssemblyLoadContext._unloadLock, System.SR.Argument_AbsolutePathRequired, System.SR.Format(), System.Runtime.Loader.AssemblyLoadContext.InternalLoadFromPath(), System.IO.PathInternal.IsPartiallyQualified(), and System.Runtime.Loader.AssemblyLoadContext.VerifyIsAlive().