Terraria v1.4.4.9
Terraria source code documentation
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◆ LoadFromAssemblyPath()

Assembly System.Runtime.Loader.AssemblyLoadContext.LoadFromAssemblyPath ( string assemblyPath)
inlineinherited

Definition at line 437 of file AssemblyLoadContext.cs.

438 {
439 if (assemblyPath == null)
440 {
441 throw new ArgumentNullException("assemblyPath");
442 }
444 {
445 throw new ArgumentException(SR.Format(SR.Argument_AbsolutePathRequired, assemblyPath), "assemblyPath");
446 }
448 {
451 }
452 }
static bool IsPartiallyQualified(ReadOnlySpan< char > path)
Assembly InternalLoadFromPath(string assemblyPath, string nativeImagePath)

References System.Runtime.Loader.AssemblyLoadContext._unloadLock, System.SR.Argument_AbsolutePathRequired, System.SR.Format(), System.Runtime.Loader.AssemblyLoadContext.InternalLoadFromPath(), System.IO.PathInternal.IsPartiallyQualified(), and System.Runtime.Loader.AssemblyLoadContext.VerifyIsAlive().

Referenced by Internal.Runtime.InteropServices.IsolatedComponentLoadContext.Load().