Definition at line 9 of file ThinIceBiome.cs.
10 {
16 if (dictionary[225] > 0)
17 {
18 return false;
19 }
21 {
22 return false;
23 }
26 {
28 WorldUtils.
Gen(
new Point(origin.
X +
num6, origin.
Y +
num4),
new Shapes.
Circle(
num5),
Actions.
Chain(
new Modifiers.
Blotches(4),
new Modifiers.
OnlyTiles(147, 161, 224, 0, 1),
new Actions.
SetTile(162,
setSelfFrames:
true)));
29 WorldUtils.
Gen(
new Point(origin.
X +
num6, origin.
Y +
num4),
new Shapes.
Circle(
num5),
Actions.
Chain(
new Modifiers.
Blotches(4),
new Modifiers.
HasLiquid(),
new Modifiers.
SkipTiles(21, 467, 226, 237),
new Actions.
SetTile(162,
setSelfFrames:
true),
new Actions.SetLiquid(0, 0)));
31 }
33 return true;
34 }
TileScanner Output(Dictionary< ushort, int > resultsOutput)
static GenAction Chain(params GenAction[] actions)
static UnifiedRandom _random
void AddStructure(Rectangle area, int padding=0)
static bool Gen(Point origin, GenShape shape, GenAction action)
References Terraria.WorldBuilding.GenBase._random, Terraria.WorldBuilding.StructureMap.AddStructure(), Terraria.WorldBuilding.Actions.Chain(), Terraria.WorldBuilding.WorldUtils.Gen(), Terraria.WorldBuilding.Actions.TileScanner.Output(), Microsoft.Xna.Framework.Point.X, and Microsoft.Xna.Framework.Point.Y.