Terraria v1.4.4.9
Terraria source code documentation
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◆ WriteStartElement() [3/4]

override void System.Xml.HtmlUtf8RawTextWriter.WriteStartElement ( string prefix,
string localName,
string ns )
inline

Definition at line 80 of file HtmlUtf8RawTextWriter.cs.

81 {
83 if (ns.Length == 0)
84 {
85 _currentElementProperties = (ElementProperties)_elementPropertySearch.FindCaseInsensitiveString(localName);
86 _bufBytes[_bufPos++] = 60;
87 RawText(localName);
89 }
90 else
91 {
92 _currentElementProperties = ElementProperties.HAS_NS;
93 base.WriteStartElement(prefix, localName, ns);
94 }
95 }
void Push(byte data)
Definition ByteStack.cs:21
static TernaryTreeReadOnly _elementPropertySearch

References System.Xml.XmlUtf8RawTextWriter._attrEndPos, System.Xml.XmlUtf8RawTextWriter._bufBytes, System.Xml.XmlUtf8RawTextWriter._bufPos, System.Xml.HtmlUtf8RawTextWriter._currentElementProperties, System.Xml.HtmlUtf8RawTextWriter._elementPropertySearch, System.Xml.HtmlUtf8RawTextWriter._elementScope, System.Xml.Dictionary, System.prefix, System.Xml.ByteStack.Push(), and System.Xml.XmlUtf8RawTextWriter.RawText().