Definition at line 460 of file PopupText.cs.
461 {
462 int num = 0;
463 int num2 = 0;
464 int num3 = 0;
465 int num4 = 0;
468 while (num5 > 0)
469 {
470 if (num5 >= 1000000)
471 {
472 num5 -= 1000000;
473 num++;
474 }
475 else if (num5 >= 10000)
476 {
477 num5 -= 10000;
478 num2++;
479 }
480 else if (num5 >= 100)
481 {
482 num5 -= 100;
483 num3++;
484 }
485 else if (num5 >= 1)
486 {
487 num5--;
488 num4++;
489 }
490 }
492 if (num > 0)
493 {
495 }
496 if (num2 > 0)
497 {
499 }
500 if (num3 > 0)
501 {
503 }
504 if (num4 > 0)
505 {
507 }
509 {
511 }
513 }
static string GetTextValue(string key)
References Terraria.PopupText.coinValue, Terraria.Localization.Language.GetTextValue(), and System.text.
Referenced by Terraria.PopupText.NewText().