Terraria v1.4.4.9
Terraria source code documentation
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◆ Reflect() [1/2]

static void ReLogic.Utilities.Vector2D.Reflect ( ref Vector2D vector,
ref Vector2D normal,
out Vector2D result )
inlinestatic

Definition at line 312 of file Vector2D.cs.

313 {
314 double num = 2.0 * (vector.X * normal.X + vector.Y * normal.Y);
315 result.X = vector.X - normal.X * num;
316 result.Y = vector.Y - normal.Y * num;
317 }