Terraria v1.4.4.9
Terraria source code documentation
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◆ PrependChild()

override? XmlNode System.Xml.XmlAttribute.PrependChild ( XmlNode newChild)
inlinevirtualinherited

Reimplemented from System.Xml.XmlNode.

Definition at line 330 of file XmlAttribute.cs.

331 {
332 XmlNode result;
334 {
335 string innerText = InnerText;
336 result = base.PrependChild(newChild);
338 }
339 else
340 {
341 result = base.PrependChild(newChild);
342 }
343 return result;
344 }
void ResetOwnerElementInElementIdAttrMap(string oldInnerText)
bool PrepareOwnerElementInElementIdAttrMap()
override string InnerText

References System.Xml.Dictionary, System.Xml.XmlAttribute.InnerText, System.Xml.XmlAttribute.PrepareOwnerElementInElementIdAttrMap(), System.Xml.XmlNode.PrependChild(), and System.Xml.XmlAttribute.ResetOwnerElementInElementIdAttrMap().