Terraria v1.4.4.9
Terraria source code documentation
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◆ ReadMeshParts()

static ModelMeshPart[] Microsoft.Xna.Framework.Graphics.Model.ReadMeshParts ( ContentReader input)
inlinestaticprivate

Definition at line 202 of file Model.cs.

203 {
204 int num = input.ReadInt32();
205 ModelMeshPart[] meshParts = new ModelMeshPart[num];
206 for (int i = 0; i < num; i++)
207 {
208 int vertexOffset = input.ReadInt32();
209 int numVertices = input.ReadInt32();
210 int startIndex = input.ReadInt32();
211 int primitiveCount = input.ReadInt32();
212 object obj = input.ReadObject<object>();
213 meshParts[i] = new ModelMeshPart(vertexOffset, numVertices, startIndex, primitiveCount, obj);
214 int uniqueCopyOfI = i;
215 input.ReadSharedResource(delegate(VertexBuffer vb)
216 {
217 meshParts[uniqueCopyOfI].vertexBuffer = vb;
218 });
219 input.ReadSharedResource(delegate(IndexBuffer ib)
220 {
221 meshParts[uniqueCopyOfI].indexBuffer = ib;
222 });
223 input.ReadSharedResource(delegate(Effect effect)
224 {
225 meshParts[uniqueCopyOfI].Effect = effect;
226 });
227 }
228 return meshParts;
229 }

References System.input, System.obj, and System.startIndex.

Referenced by Microsoft.Xna.Framework.Graphics.Model.ReadMeshes().