203 {
204 int num =
input.ReadInt32();
205 ModelMeshPart[] meshParts = new ModelMeshPart[num];
206 for (
int i = 0;
i < num;
i++)
207 {
208 int vertexOffset =
input.ReadInt32();
209 int numVertices =
input.ReadInt32();
211 int primitiveCount =
input.ReadInt32();
212 object obj =
input.ReadObject<
object>();
213 meshParts[
i] =
new ModelMeshPart(vertexOffset, numVertices,
startIndex, primitiveCount,
obj);
214 int uniqueCopyOfI =
i;
215 input.ReadSharedResource(delegate(VertexBuffer vb)
216 {
217 meshParts[uniqueCopyOfI].vertexBuffer = vb;
218 });
219 input.ReadSharedResource(delegate(IndexBuffer ib)
220 {
221 meshParts[uniqueCopyOfI].indexBuffer = ib;
222 });
223 input.ReadSharedResource(delegate(Effect effect)
224 {
225 meshParts[uniqueCopyOfI].Effect = effect;
226 });
227 }
228 return meshParts;
229 }