Terraria v1.4.4.9
Terraria source code documentation
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◆ Initialize()

static void Terraria.GameContent.Creative.CreativePowerManager.Initialize ( )
inlinestatic

Definition at line 85 of file CreativePowerManager.cs.

86 {
87 if (!_initialized)
88 {
89 Instance.Register<CreativePowers.FreezeTime>("time_setfrozen");
90 Instance.Register<CreativePowers.StartDayImmediately>("time_setdawn");
91 Instance.Register<CreativePowers.StartNoonImmediately>("time_setnoon");
92 Instance.Register<CreativePowers.StartNightImmediately>("time_setdusk");
93 Instance.Register<CreativePowers.StartMidnightImmediately>("time_setmidnight");
94 Instance.Register<CreativePowers.GodmodePower>("godmode");
95 Instance.Register<CreativePowers.ModifyWindDirectionAndStrength>("wind_setstrength");
96 Instance.Register<CreativePowers.ModifyRainPower>("rain_setstrength");
97 Instance.Register<CreativePowers.ModifyTimeRate>("time_setspeed");
98 Instance.Register<CreativePowers.FreezeRainPower>("rain_setfrozen");
99 Instance.Register<CreativePowers.FreezeWindDirectionAndStrength>("wind_setfrozen");
100 Instance.Register<CreativePowers.FarPlacementRangePower>("increaseplacementrange");
101 Instance.Register<CreativePowers.DifficultySliderPower>("setdifficulty");
102 Instance.Register<CreativePowers.StopBiomeSpreadPower>("biomespread_setfrozen");
103 Instance.Register<CreativePowers.SpawnRateSliderPerPlayerPower>("setspawnrate");
104 _initialized = true;
105 }
106 }

References Terraria.GameContent.Creative.CreativePowerManager._initialized, and Terraria.GameContent.Creative.CreativePowerManager.Instance.

Referenced by Terraria.Main.Initialize_AlmostEverything(), and Terraria.GameContent.Creative.CreativePowerManager.TryListingPermissionsFrom().