86 {
88 {
89 Instance.Register<CreativePowers.FreezeTime>(
"time_setfrozen");
90 Instance.Register<CreativePowers.StartDayImmediately>(
"time_setdawn");
91 Instance.Register<CreativePowers.StartNoonImmediately>(
"time_setnoon");
92 Instance.Register<CreativePowers.StartNightImmediately>(
"time_setdusk");
93 Instance.Register<CreativePowers.StartMidnightImmediately>(
"time_setmidnight");
94 Instance.Register<CreativePowers.GodmodePower>(
"godmode");
95 Instance.Register<CreativePowers.ModifyWindDirectionAndStrength>(
"wind_setstrength");
96 Instance.Register<CreativePowers.ModifyRainPower>(
"rain_setstrength");
97 Instance.Register<CreativePowers.ModifyTimeRate>(
"time_setspeed");
98 Instance.Register<CreativePowers.FreezeRainPower>(
"rain_setfrozen");
99 Instance.Register<CreativePowers.FreezeWindDirectionAndStrength>(
"wind_setfrozen");
100 Instance.Register<CreativePowers.FarPlacementRangePower>(
"increaseplacementrange");
101 Instance.Register<CreativePowers.DifficultySliderPower>(
"setdifficulty");
102 Instance.Register<CreativePowers.StopBiomeSpreadPower>(
"biomespread_setfrozen");
103 Instance.Register<CreativePowers.SpawnRateSliderPerPlayerPower>(
"setspawnrate");
105 }
106 }
static readonly CreativePowerManager Instance