anchor | Terraria.GameContent.UI.EmoteBubble | |
AssignNewID() | Terraria.GameContent.UI.EmoteBubble | inlinestatic |
byID | Terraria.GameContent.UI.EmoteBubble | static |
CheckForNPCsToReactToEmoteBubble(int emoteID, Player player) | Terraria.GameContent.UI.EmoteBubble | inlinestatic |
CountNPCs | Terraria.GameContent.UI.EmoteBubble | privatestatic |
DeserializeNetAnchor(int type, int meta) | Terraria.GameContent.UI.EmoteBubble | inlinestatic |
Draw(SpriteBatch sb) | Terraria.GameContent.UI.EmoteBubble | inlineprivate |
DrawAll(SpriteBatch sb) | Terraria.GameContent.UI.EmoteBubble | inlinestatic |
emote | Terraria.GameContent.UI.EmoteBubble | |
EMOTE_SHEET_EMOTES_PER_ROW | Terraria.GameContent.UI.EmoteBubble | static |
EMOTE_SHEET_HORIZONTAL_FRAMES | Terraria.GameContent.UI.EmoteBubble | static |
EMOTE_SHEET_VERTICAL_FRAMES | Terraria.GameContent.UI.EmoteBubble | static |
EmoteBubble(int emotion, WorldUIAnchor bubbleAnchor, int time=180) | Terraria.GameContent.UI.EmoteBubble | inline |
frame | Terraria.GameContent.UI.EmoteBubble | |
frameCounter | Terraria.GameContent.UI.EmoteBubble | |
frameSpeed | Terraria.GameContent.UI.EmoteBubble | privatestatic |
GetPosition(out SpriteEffects effect) | Terraria.GameContent.UI.EmoteBubble | inlineprivate |
ID | Terraria.GameContent.UI.EmoteBubble | |
lifeTime | Terraria.GameContent.UI.EmoteBubble | |
lifeTimeStart | Terraria.GameContent.UI.EmoteBubble | |
MakeLocalPlayerEmote(int emoteId) | Terraria.GameContent.UI.EmoteBubble | inlinestatic |
metadata | Terraria.GameContent.UI.EmoteBubble | |
NewBubble(int emoticon, WorldUIAnchor bubbleAnchor, int time) | Terraria.GameContent.UI.EmoteBubble | inlinestatic |
NewBubbleNPC(WorldUIAnchor bubbleAnchor, int time, WorldUIAnchor other=null) | Terraria.GameContent.UI.EmoteBubble | inlinestatic |
NextID | Terraria.GameContent.UI.EmoteBubble | static |
OnBubbleChange(int bubbleID) | Terraria.GameContent.UI.EmoteBubble | inlinestatic |
PickNPCEmote(WorldUIAnchor other=null) | Terraria.GameContent.UI.EmoteBubble | inline |
ProbeBiomes(List< int > list, Player plr) | Terraria.GameContent.UI.EmoteBubble | inlineprivate |
ProbeBosses(List< int > list) | Terraria.GameContent.UI.EmoteBubble | inlineprivate |
ProbeCombat(List< int > list) | Terraria.GameContent.UI.EmoteBubble | inlineprivate |
ProbeCritters(List< int > list) | Terraria.GameContent.UI.EmoteBubble | inlineprivate |
ProbeDebuffs(List< int > list, Player plr) | Terraria.GameContent.UI.EmoteBubble | inlineprivate |
ProbeEmotions(List< int > list) | Terraria.GameContent.UI.EmoteBubble | inlineprivate |
ProbeEvents(List< int > list) | Terraria.GameContent.UI.EmoteBubble | inlineprivate |
ProbeExceptions(List< int > list, Player plr, WorldUIAnchor other) | Terraria.GameContent.UI.EmoteBubble | inlineprivate |
ProbeItems(List< int > list, Player plr) | Terraria.GameContent.UI.EmoteBubble | inlineprivate |
ProbeTownNPCs(List< int > list) | Terraria.GameContent.UI.EmoteBubble | inlineprivate |
ProbeWeather(List< int > list, Player plr) | Terraria.GameContent.UI.EmoteBubble | inlineprivate |
SerializeNetAnchor(WorldUIAnchor anch) | Terraria.GameContent.UI.EmoteBubble | inlinestatic |
toClean | Terraria.GameContent.UI.EmoteBubble | privatestatic |
Update() | Terraria.GameContent.UI.EmoteBubble | inlineprivate |
UpdateAll() | Terraria.GameContent.UI.EmoteBubble | inlinestatic |