Terraria v1.4.4.9
Terraria source code documentation
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◆ ReadUntil()

int System.Xml.XPathNodeList.ReadUntil ( int index)
inlinepackage

Definition at line 40 of file XPathNodeList.cs.

41 {
42 int num = _list.Count;
43 while (!_done && num <= index)
44 {
46 {
48 if (node != null)
49 {
50 _list.Add(node);
51 num++;
52 }
53 continue;
54 }
55 _done = true;
56 break;
57 }
58 return num;
59 }
void Add(TKey key, TValue value)
readonly XPathNodeIterator _nodeIterator
readonly List< XmlNode > _list
XmlNode GetNode(XPathNavigator n)

References System.Xml.XPathNodeList._done, System.Xml.XPathNodeList._list, System.Xml.XPathNodeList._nodeIterator, System.Collections.Generic.Dictionary< TKey, TValue >.Add(), System.Collections.Generic.Dictionary< TKey, TValue >.Count, System.Xml.XPath.XPathNodeIterator.Current, System.Xml.XPathNodeList.GetNode(), System.index, and System.Xml.XPath.XPathNodeIterator.MoveNext().

Referenced by System.Xml.XPathNodeList.Item(), and System.Xml.XmlNodeListEnumerator.MoveNext().