Terraria v1.4.4.9
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◆ Combine< T1, T2 >()

static int System.HashCode.Combine< T1, T2 > ( T1 value1,
T2 value2 )
inlinestatic

Definition at line 46 of file HashCode.cs.

47 {
48 uint queuedValue = (uint)(value1?.GetHashCode() ?? 0);
49 uint queuedValue2 = (uint)(value2?.GetHashCode() ?? 0);
50 uint num = MixEmptyState();
51 num += 8;
52 num = QueueRound(num, queuedValue);
53 num = QueueRound(num, queuedValue2);
54 return (int)MixFinal(num);
55 }
static uint QueueRound(uint hash, uint queuedValue)
Definition HashCode.cs:186
static uint MixEmptyState()
Definition HashCode.cs:197
override int GetHashCode()
Definition HashCode.cs:287
static uint MixFinal(uint hash)
Definition HashCode.cs:203

References System.HashCode.GetHashCode(), System.HashCode.MixEmptyState(), System.HashCode.MixFinal(), and System.HashCode.QueueRound().