Terraria v1.4.4.9
Terraria source code documentation
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◆ GetInvalidFileNameChars()

static char[] System.IO.Path.GetInvalidFileNameChars ( )
inlinestatic

Definition at line 858 of file Path.cs.

859 {
860 return new char[41]
861 {
862 '"', '<', '>', '|', '\0', '\u0001', '\u0002', '\u0003', '\u0004', '\u0005',
863 '\u0006', '\a', '\b', '\t', '\n', '\v', '\f', '\r', '\u000e', '\u000f',
864 '\u0010', '\u0011', '\u0012', '\u0013', '\u0014', '\u0015', '\u0016', '\u0017', '\u0018', '\u0019',
865 '\u001a', '\u001b', '\u001c', '\u001d', '\u001e', '\u001f', ':', '*', '?', '\\',
866 '/'
867 };
868 }

Referenced by Terraria.Main.GetPlayerPathFromName(), and Terraria.Main.GetWorldPathFromName().