51 item.newAndShiny =
true;
readonly bool CanGoIntoVoidVault
static GetItemSettings GetItemInDropItemCheck
static GetItemSettings LootAllSettings
static GetItemSettings PickupItemFromWorld
static GetItemSettings ItemCreatedFromItemUsage
static GetItemSettings InventoryUIToInventorySettingsShowAsNew
GetItemSettings(bool LongText=false, bool NoText=false, bool CanGoIntoVoidVault=false, Action< Item > StepAfterHandlingSlotNormally=null)
static GetItemSettings NPCEntityToPlayerInventorySettings
readonly Action< Item > StepAfterHandlingSlotNormally
void HandlePostAction(Item item)
static GetItemSettings InventoryEntityToPlayerInventorySettings
static void MakeNewAndShiny(Item item)
static GetItemSettings LootAllSettingsRegularChest
static GetItemSettings InventoryUIToInventorySettings