Terraria
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ICryptoTransform.cs
Go to the documentation of this file.
1
namespace
System.Security.Cryptography
;
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3
public
interface
ICryptoTransform
:
IDisposable
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{
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int
InputBlockSize
{
get
; }
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int
OutputBlockSize
{
get
; }
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bool
CanTransformMultipleBlocks
{
get
; }
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bool
CanReuseTransform
{
get
; }
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int
TransformBlock
(
byte
[] inputBuffer,
int
inputOffset,
int
inputCount,
byte
[] outputBuffer,
int
outputOffset);
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byte
[]
TransformFinalBlock
(
byte
[] inputBuffer,
int
inputOffset,
int
inputCount);
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}
System.IDisposable
Definition
IDisposable.cs:4
System.Security.Cryptography.ICryptoTransform.CanTransformMultipleBlocks
bool CanTransformMultipleBlocks
Definition
ICryptoTransform.cs:9
System.Security.Cryptography.ICryptoTransform.InputBlockSize
int InputBlockSize
Definition
ICryptoTransform.cs:5
System.Security.Cryptography.ICryptoTransform.TransformFinalBlock
byte[] TransformFinalBlock(byte[] inputBuffer, int inputOffset, int inputCount)
System.Security.Cryptography.ICryptoTransform.TransformBlock
int TransformBlock(byte[] inputBuffer, int inputOffset, int inputCount, byte[] outputBuffer, int outputOffset)
System.Security.Cryptography.ICryptoTransform.OutputBlockSize
int OutputBlockSize
Definition
ICryptoTransform.cs:7
System.Security.Cryptography.ICryptoTransform.CanReuseTransform
bool CanReuseTransform
Definition
ICryptoTransform.cs:11
System.Security.Cryptography.ICryptoTransform
Definition
ICryptoTransform.cs:4
System.Security.Cryptography
Definition
CryptoPool.cs:3
source
System.Security.Cryptography.Primitives
System.Security.Cryptography
ICryptoTransform.cs
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