39 public ScatterCustom(
string name,
double loadWeight,
int count, CustomPerUnitAction perUnit =
null)
40 : base(name, loadWeight)
static UnifiedRandom _random
override void ApplyPass(GenerationProgress progress, GameConfiguration configuration)
CustomPerUnitAction _perUnit
void SetCustomAction(CustomPerUnitAction perUnit)
override void ApplyPass(GenerationProgress progress, GameConfiguration configuration)
ScatterCustom(string name, double loadWeight, int count, CustomPerUnitAction perUnit=null)