_chance | Terraria.WorldBuilding.Modifiers.Blotches | private |
_maxX | Terraria.WorldBuilding.Modifiers.Blotches | private |
_maxY | Terraria.WorldBuilding.Modifiers.Blotches | private |
_minX | Terraria.WorldBuilding.Modifiers.Blotches | private |
_minY | Terraria.WorldBuilding.Modifiers.Blotches | private |
_random | Terraria.WorldBuilding.GenBase | protectedstatic |
_returnFalseOnFailure | Terraria.WorldBuilding.GenAction | private |
_tiles | Terraria.WorldBuilding.GenBase | protectedstatic |
_worldHeight | Terraria.WorldBuilding.GenBase | protectedstatic |
_worldWidth | Terraria.WorldBuilding.GenBase | protectedstatic |
Apply(Point origin, int x, int y, params object[] args) | Terraria.WorldBuilding.Modifiers.Blotches | inline |
Blotches(int scale=2, double chance=0.3) | Terraria.WorldBuilding.Modifiers.Blotches | inline |
Blotches(int xScale, int yScale, double chance=0.3) | Terraria.WorldBuilding.Modifiers.Blotches | inline |
Blotches(int leftScale, int upScale, int rightScale, int downScale, double chance=0.3) | Terraria.WorldBuilding.Modifiers.Blotches | inline |
CustomPerUnitAction(int x, int y, params object[] args) | Terraria.WorldBuilding.GenBase | |
Fail() | Terraria.WorldBuilding.GenAction | inlineprotected |
IgnoreFailures() | Terraria.WorldBuilding.GenAction | inline |
NextAction | Terraria.WorldBuilding.GenAction | |
Output(ShapeData data) | Terraria.WorldBuilding.GenAction | inline |
OutputData | Terraria.WorldBuilding.GenAction | |
UnitApply(Point origin, int x, int y, params object[] args) | Terraria.WorldBuilding.GenAction | inlineprotected |