Terraria v1.4.4.9
Terraria source code documentation
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◆ operator>=() [1/2]

static bool IComparisonOperators< Guid, Guid >. System.Guid.operator>= ( Guid left,
Guid right )
inlinestatic

Definition at line 1198 of file Guid.cs.

1199 {
1200 if (left._a != right._a)
1201 {
1202 return (uint)left._a > (uint)right._a;
1203 }
1204 if (left._b != right._b)
1205 {
1206 return (uint)left._b > (uint)right._b;
1207 }
1208 if (left._c != right._c)
1209 {
1210 return (uint)left._c > (uint)right._c;
1211 }
1212 if (left._d != right._d)
1213 {
1214 return left._d > right._d;
1215 }
1216 if (left._e != right._e)
1217 {
1218 return left._e > right._e;
1219 }
1220 if (left._f != right._f)
1221 {
1222 return left._f > right._f;
1223 }
1224 if (left._g != right._g)
1225 {
1226 return left._g > right._g;
1227 }
1228 if (left._h != right._h)
1229 {
1230 return left._h > right._h;
1231 }
1232 if (left._i != right._i)
1233 {
1234 return left._i > right._i;
1235 }
1236 if (left._j != right._j)
1237 {
1238 return left._j > right._j;
1239 }
1240 if (left._k != right._k)
1241 {
1242 return left._k > right._k;
1243 }
1244 return true;
1245 }

References System.Guid._a, System.Guid._b, System.Guid._c, System.Guid._d, System.Guid._e, System.Guid._f, System.Guid._g, System.Guid._h, System.Guid._i, System.Guid._j, and System.Guid._k.