Terraria v1.4.4.9
Terraria source code documentation
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◆ operator>() [1/2]

static bool IComparisonOperators< Guid, Guid >. System.Guid.operator> ( Guid left,
Guid right )
inlinestatic

Definition at line 1148 of file Guid.cs.

1149 {
1150 if (left._a != right._a)
1151 {
1152 return (uint)left._a > (uint)right._a;
1153 }
1154 if (left._b != right._b)
1155 {
1156 return (uint)left._b > (uint)right._b;
1157 }
1158 if (left._c != right._c)
1159 {
1160 return (uint)left._c > (uint)right._c;
1161 }
1162 if (left._d != right._d)
1163 {
1164 return left._d > right._d;
1165 }
1166 if (left._e != right._e)
1167 {
1168 return left._e > right._e;
1169 }
1170 if (left._f != right._f)
1171 {
1172 return left._f > right._f;
1173 }
1174 if (left._g != right._g)
1175 {
1176 return left._g > right._g;
1177 }
1178 if (left._h != right._h)
1179 {
1180 return left._h > right._h;
1181 }
1182 if (left._i != right._i)
1183 {
1184 return left._i > right._i;
1185 }
1186 if (left._j != right._j)
1187 {
1188 return left._j > right._j;
1189 }
1190 if (left._k != right._k)
1191 {
1192 return left._k > right._k;
1193 }
1194 return false;
1195 }

References System.Guid._a, System.Guid._b, System.Guid._c, System.Guid._d, System.Guid._e, System.Guid._f, System.Guid._g, System.Guid._h, System.Guid._i, System.Guid._j, and System.Guid._k.