Terraria v1.4.4.9
Terraria source code documentation
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◆ operator<=() [1/2]

static bool IComparisonOperators< Guid, Guid >. System.Guid.operator<= ( Guid left,
Guid right )
inlinestatic

Definition at line 1098 of file Guid.cs.

1099 {
1100 if (left._a != right._a)
1101 {
1102 return (uint)left._a < (uint)right._a;
1103 }
1104 if (left._b != right._b)
1105 {
1106 return (uint)left._b < (uint)right._b;
1107 }
1108 if (left._c != right._c)
1109 {
1110 return (uint)left._c < (uint)right._c;
1111 }
1112 if (left._d != right._d)
1113 {
1114 return left._d < right._d;
1115 }
1116 if (left._e != right._e)
1117 {
1118 return left._e < right._e;
1119 }
1120 if (left._f != right._f)
1121 {
1122 return left._f < right._f;
1123 }
1124 if (left._g != right._g)
1125 {
1126 return left._g < right._g;
1127 }
1128 if (left._h != right._h)
1129 {
1130 return left._h < right._h;
1131 }
1132 if (left._i != right._i)
1133 {
1134 return left._i < right._i;
1135 }
1136 if (left._j != right._j)
1137 {
1138 return left._j < right._j;
1139 }
1140 if (left._k != right._k)
1141 {
1142 return left._k < right._k;
1143 }
1144 return true;
1145 }

References System.Guid._a, System.Guid._b, System.Guid._c, System.Guid._d, System.Guid._e, System.Guid._f, System.Guid._g, System.Guid._h, System.Guid._i, System.Guid._j, and System.Guid._k.