Terraria v1.4.4.9
Terraria source code documentation
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◆ ForModders_AddPotsToWand()

static void Terraria.GameContent.FlexibleTileWand.ForModders_AddPotsToWand ( FlexibleTileWand wand,
ref int echoPileStyle,
ref ushort tileType )
inlinestatic

Definition at line 194 of file FlexibleTileWand.cs.

195 {
196 int variationsPerRow = 3;
197 echoPileStyle = 0;
198 tileType = 653;
199 wand.AddVariations_ByRow(133, tileType, variationsPerRow, 0, 1, 2, 3);
200 wand.AddVariations_ByRow(664, tileType, variationsPerRow, 4, 5, 6);
201 wand.AddVariations_ByRow(176, tileType, variationsPerRow, 7, 8, 9);
202 wand.AddVariations_ByRow(154, tileType, variationsPerRow, 10, 11, 12);
203 wand.AddVariations_ByRow(173, tileType, variationsPerRow, 13, 14, 15);
204 wand.AddVariations_ByRow(61, tileType, variationsPerRow, 16, 17, 18);
205 wand.AddVariations_ByRow(150, tileType, variationsPerRow, 19, 20, 21);
206 wand.AddVariations_ByRow(836, tileType, variationsPerRow, 22, 23, 24);
207 wand.AddVariations_ByRow(607, tileType, variationsPerRow, 25, 26, 27);
208 wand.AddVariations_ByRow(1101, tileType, variationsPerRow, 28, 29, 30);
209 wand.AddVariations_ByRow(3081, tileType, variationsPerRow, 31, 32, 33);
210 wand.AddVariations_ByRow(607, tileType, variationsPerRow, 34, 35, 36);
211 }