Terraria v1.4.4.9
Terraria source code documentation
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◆ CreateRubblePlacerLarge()

static FlexibleTileWand Terraria.GameContent.FlexibleTileWand.CreateRubblePlacerLarge ( )
inlinestatic

Definition at line 106 of file FlexibleTileWand.cs.

107 {
108 FlexibleTileWand flexibleTileWand = new FlexibleTileWand();
109 int tileIdToPlace = 647;
110 flexibleTileWand.AddVariations(154, tileIdToPlace, 0, 1, 2, 3, 4, 5, 6);
111 flexibleTileWand.AddVariations(3, tileIdToPlace, 7, 8, 9, 10, 11, 12, 13, 14, 15);
112 flexibleTileWand.AddVariations(71, tileIdToPlace, 16, 17);
113 flexibleTileWand.AddVariations(72, tileIdToPlace, 18, 19);
114 flexibleTileWand.AddVariations(73, tileIdToPlace, 20, 21);
115 flexibleTileWand.AddVariations(9, tileIdToPlace, 22, 23, 24, 25);
116 flexibleTileWand.AddVariations(593, tileIdToPlace, 26, 27, 28, 29, 30, 31);
117 flexibleTileWand.AddVariations(183, tileIdToPlace, 32, 33, 34);
118 tileIdToPlace = 648;
119 flexibleTileWand.AddVariations(195, tileIdToPlace, 0, 1, 2);
120 flexibleTileWand.AddVariations(195, tileIdToPlace, 3, 4, 5);
121 flexibleTileWand.AddVariations(174, tileIdToPlace, 6, 7, 8);
122 flexibleTileWand.AddVariations(150, tileIdToPlace, 9, 10, 11, 12, 13);
123 flexibleTileWand.AddVariations(3, tileIdToPlace, 14, 15, 16);
124 flexibleTileWand.AddVariations(989, tileIdToPlace, 17);
125 flexibleTileWand.AddVariations(1101, tileIdToPlace, 18, 19, 20);
126 flexibleTileWand.AddVariations(9, tileIdToPlace, 21, 22);
127 flexibleTileWand.AddVariations(9, tileIdToPlace, 23, 24, 25, 26, 27, 28);
128 flexibleTileWand.AddVariations(3271, tileIdToPlace, 29, 30, 31, 32, 33, 34);
129 flexibleTileWand.AddVariations(3086, tileIdToPlace, 35, 36, 37, 38, 39, 40);
130 flexibleTileWand.AddVariations(3081, tileIdToPlace, 41, 42, 43, 44, 45, 46);
131 flexibleTileWand.AddVariations(62, tileIdToPlace, 47, 48, 49);
132 flexibleTileWand.AddVariations(62, tileIdToPlace, 50, 51);
133 flexibleTileWand.AddVariations(154, tileIdToPlace, 52, 53, 54);
134 tileIdToPlace = 651;
135 flexibleTileWand.AddVariations(195, tileIdToPlace, 0, 1, 2);
136 flexibleTileWand.AddVariations(62, tileIdToPlace, 3, 4, 5);
137 flexibleTileWand.AddVariations(331, tileIdToPlace, 6, 7, 8);
138 return flexibleTileWand;
139 }