661 {
663 {
665 }
667 {
669 }
671 {
673 }
675 {
677 }
678 float num = rotation.X + rotation.X;
679 float num2 = rotation.Y + rotation.Y;
680 float num3 = rotation.Z + rotation.Z;
681 float num4 = rotation.W * num;
682 float num5 = rotation.W * num2;
683 float num6 = rotation.W * num3;
684 float num7 = rotation.X * num;
685 float num8 = rotation.X * num2;
686 float num9 = rotation.X * num3;
687 float num10 = rotation.Y * num2;
688 float num11 = rotation.Y * num3;
689 float num12 = rotation.Z * num3;
690 float num13 = 1f - num10 - num12;
691 float num14 = num8 - num6;
692 float num15 = num9 + num5;
693 float num16 = num8 + num6;
694 float num17 = 1f - num7 - num12;
695 float num18 = num11 - num4;
696 float num19 = num9 - num5;
697 float num20 = num11 + num4;
698 float num21 = 1f - num7 - num10;
700 {
710 }
711 }