614 {
616 {
618 }
620 {
622 }
624 {
626 }
627 float num = rotation.X + rotation.X;
628 float num2 = rotation.Y + rotation.Y;
629 float num3 = rotation.Z + rotation.Z;
630 float num4 = rotation.W * num;
631 float num5 = rotation.W * num2;
632 float num6 = rotation.W * num3;
633 float num7 = rotation.X * num;
634 float num8 = rotation.X * num2;
635 float num9 = rotation.X * num3;
636 float num10 = rotation.Y * num2;
637 float num11 = rotation.Y * num3;
638 float num12 = rotation.Z * num3;
639 float num13 = 1f - num10 - num12;
640 float num14 = num8 - num6;
641 float num15 = num9 + num5;
642 float num16 = num8 + num6;
643 float num17 = 1f - num7 - num12;
644 float num18 = num11 - num4;
645 float num19 = num9 - num5;
646 float num20 = num11 + num4;
647 float num21 = 1f - num7 - num10;
649 {
656 }
657 }