| _eyeColor | Terraria.GameContent.RGB.WormShader | private | 
  | _innerEyeColor | Terraria.GameContent.RGB.WormShader | private | 
  | _processors | ReLogic.Peripherals.RGB.ChromaShader | private | 
  | _skinColor | Terraria.GameContent.RGB.WormShader | private | 
  | BindProcessor(Processor processor, RgbProcessorAttribute attribute) | ReLogic.Peripherals.RGB.ChromaShader | inlineprivate | 
  | BindProcessors() | ReLogic.Peripherals.RGB.ChromaShader | inlineprivate | 
  | ChromaShader() | ReLogic.Peripherals.RGB.ChromaShader | inlineprotected | 
  | IsTransparentAt(EffectDetailLevel quality) | ReLogic.Peripherals.RGB.ChromaShader | inlinevirtual | 
  | Process(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time) | ReLogic.Peripherals.RGB.ChromaShader | inlinevirtual | 
  | ProcessHighDetail(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time) | Terraria.GameContent.RGB.WormShader | inlineprivate | 
  | ProcessLowDetail(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time) | Terraria.GameContent.RGB.WormShader | inlineprivate | 
  | Processor(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time) | ReLogic.Peripherals.RGB.ChromaShader |  | 
  | TransparentAtAnyDetailLevel | ReLogic.Peripherals.RGB.ChromaShader |  | 
  | Update(float elapsedTime) | ReLogic.Peripherals.RGB.ChromaShader | inlinevirtual | 
  | WormShader() | Terraria.GameContent.RGB.WormShader | inline | 
  | WormShader(Color skinColor, Color eyeColor, Color innerEyeColor) | Terraria.GameContent.RGB.WormShader | inline |