Terraria v1.4.4.9
Terraria source code documentation
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◆ SendFriendListToLocalServer()

bool Terraria.Social.WeGame.NetClientSocialModule.SendFriendListToLocalServer ( )
inlineprivate

Definition at line 444 of file NetClientSocialModule.cs.

445 {
446 bool result = false;
447 if (_hasLocalHost)
448 {
451 {
452 WeGameFriendListInfo t = new WeGameFriendListInfo
453 {
454 _friendList = list
455 };
456 IPCMessage iPCMessage = new IPCMessage();
457 iPCMessage.Build(IPCMessageType.IPCMessageTypeNotifyFriendList, t);
459 WeGameHelper.WriteDebugString("NotifyFriendListToServer: " + result);
460 }
461 }
462 return result;
463 }
bool GetRailFriendList(List< RailFriendInfo > list)

References Terraria.Social.WeGame.NetClientSocialModule._hasLocalHost, Terraria.Social.WeGame.NetClientSocialModule._msgServer, Terraria.Social.WeGame.NetClientSocialModule.GetRailFriendList(), System.list, Terraria.Social.WeGame.MessageDispatcherServer.SendMessage(), and Terraria.Social.WeGame.WeGameHelper.WriteDebugString().

Referenced by Terraria.Social.WeGame.NetClientSocialModule.OnFriendlistChange(), and Terraria.Social.WeGame.NetClientSocialModule.OnIPCClientAccess().