Terraria v1.4.4.9
Terraria source code documentation
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◆ JoinServer()

void Terraria.Social.WeGame.NetClientSocialModule.JoinServer ( RailID server_id)
inlineprivate

Definition at line 512 of file NetClientSocialModule.cs.

513 {
514 //IL_0064: Unknown result type (might be due to invalid IL or missing references)
515 WeGameHelper.WriteDebugString("JoinServer:{0}", ((RailComparableID)server_id).id_);
517 int num = 3;
518 byte[] array = new byte[num];
519 array[0] = (byte)((uint)num & 0xFFu);
520 array[1] = (byte)((uint)(num >> 8) & 0xFFu);
521 array[2] = 93;
522 rail_api.RailFactory().RailNetworkHelper().SendReliableData(GetLocalPeer(), server_id, array, (uint)num);
523 }
ConcurrentDictionary< RailID, ConnectionState > _connectionStateMap

References Terraria.Social.WeGame.NetSocialModule._connectionStateMap, System.array, Terraria.Social.WeGame.NetSocialModule.GetLocalPeer(), and Terraria.Social.WeGame.WeGameHelper.WriteDebugString().

Referenced by Terraria.Social.WeGame.NetClientSocialModule.CheckParameters(), and Terraria.Social.WeGame.NetClientSocialModule.OnGetFriendMetaData().